A lot has been written about how to develop efficient code to run on this engine. Please see our performance guide on this topic for considerations specific to the Game Closure DevKit, and for the best references on general performance with this engine.
To see how SpiderMonkey fits into the native stack on iOS, see the Native Stack Overview.
Game Closure Improvements
The V8 codebase is exceptionally well-suited for use on cellphones in realtime HTML5 games. So we have not had to make many modifications for use in the Game Closure Android engine.