Top-down look at the Game Closure DevKit.
How we use Mozilla's SpiderMonkey JavaScript engine for Apple platforms.
How we use Google's V8 JavaScript engine for Android platforms.
Tool built into the Game Closure DevKit to do JavaScript debugging over the network on a live iOS or Android device
A list of the libraries used in the native components of the Game Closure DevKit
How to build sweet real-time multiplayer games with sockets.
Game Closure tool for generating cross-platform code.