Class: ui.StackView

Inherits from
  1. ui.View
2. event.Emitter

A view that contains a collection of child views. Views are pushed onto the stack and popped off the stack; the view at the top position of the stack is rendered to the screen.

This is a handy way to organize a collection of game screens, tabs, or other views that need to be displayed one at a time. The StackView provides a convenient means to navigate through game screens and be assured the user will not get stuck without a way out—views can always get popped off the stack until you get to the root view.



new StackView ([options])

1. options {object} —Options parameters are inherited from the ui.View class.
var stackview = new StackView({
  superview: this,
  x: 0,
  y: 0,
  width: 300,
  height: 300,
  scale: 1,
  zIndex: 3

getStack ()

1. {array} —Return an array of views contained in this stack.

The bottom view is indexed at 0, and the current view is at the end of the returned array. Avoid modifying the returned stack directly, instead use the helper functions below.

getCurrentView ()

1. {View}

Return the current visible view at the top of the stack.

hasView (view)

1. view {View}
2. {boolean} —Return true if the given view is contained in this stack.

push (view [, noAnimate, reverse])

  1. view {View}
  2. noAnimate {boolean} = false —If true, do not animate the view when displaying.
3. reverse {boolean} = false —By default, wipe in from the right. If true, wipe in from the left.
1. {View} —Same as the provided view object.

Add a view to the StackView collection. Since it is now on top of the stack it will be visible. The height and width of the added view will be scaled up to fit the dimensions of the StackView. Additionally, the new view’s y value is forced to zero so that the new view perfectly fills the StackView.

By default, when a view is pushed to the top of a StackView, it will animate in from right to left. When noAnimate is set to true, the view will not animate in, and will simply appear on top. If reverse is set to true, the view will animate in from the left to right.

// x, y, width, and height are all set by the StackView
var view = new ui.View({});


pop ([noAnimate, reverse])

  1. noAnimate {boolean} = false —If true, do not animate in the new top view.
2. reverse {boolean} = true —By default, the view is animated from right to left. If false, animate the wipe from left to right.
1. Return: {View}

Remove a view from the top of the StackView. Unless noAnimate is true, this animates the view to the right, makes it invisible, then removes it as a subview.

popAll ([noAnimate])

1. noAnimate {boolean} = false —If true, do not animate out the child views.

Removes all child views from the StackView, allowing it to be re-used. Note that this should be used instead of removeAllSubviews as it clears the inner stack.

remove (view)

1. view {View}

Removes a child view from the stack. Will not animate out regardless of position.


'ViewWillAppear', callback ()

Event emitted to the child view when it is schedules to appear, but before it has animated in.

'ViewDidAppear', callback ()

Event emitted to the child view once it has appeared, and after any animations.

'ViewWillDisappear', callback ()

Event emitted to the child view when it is scheduled to disappear, but before it has animated out.

'ViewDidDisappear', callback ()

Event emitted to the child view once it has disappeared, after any animations.